Refresh upcycle

Refresh app

Refresh a app for circular furniture preservation.
Learn, meet likeminded people, and sell your refreshed furniture all in one app.

Client

Fictive school project

My Role

Project lead, Ux design

Platform

Desktop, Mobile
decorative background with furniture and a computer screen

Background

You have been contacted by a philanthropist who wants to contribute to solving societal challenges.
The philanthropist believes that we can create societal value by developing a web application that can assist individuals and businesses in making more environmentally friendly choices in their daily lives.
Your mission is to innovate around a societal problem and present an idea that contributes to a solution. The philanthropist wants to see a proof of concept through an interactive prototype before any investment decisions are made.

mock up of a phone
decorative background with furniture and a computer screen
mock up of a phone
decorative background with furniture and a computer
mock up of a phone
post its lightning demo
decorative background with furniture and a computer
mock up of a phone
how way we questions
decorative background with furniture and a computer
mock up of a phone

The starting process

We were assigned the task of addressing a case to solve a societal challenge. We began by generating alternatives and did a voting on a problem that we deemed important

1

Voting: After the voting, we chose to focus on the furniture industry and home decor. We identified a target audience, set a long-term goal, and developed a concept for our problem.

2

How might we: We formulated "How can we" questions to identify the specific problems we wanted to prioritise.

3

Lightning demo: We utilised Lightning Demos to draw inspiration from other companies and services.

Lighting demo insights

post its lightning demo
decorative background with furniture and a computer

How Might We

We then conducted a How Might We design sprint to brainstorm solutions and narrow our focus to the most important components.

how way we questions

Design Process

Comprehensive Design Process

Mid fidelity prototype

mid fidelity prototype overview

Wireframing and Prototyping

Early wireframes led to interactive prototypes, which were tested and iterated on. This phase was crucial for refining user flows and interface elements.

Wireframes

wireframes for website

Site maping

flowshart

User Interface Design

Focused on creating a visually appealing and emotionally engaging experience. The design incorporated nature-inspired themes, intuitive icons, and an easy-to-navigate layout.

Accessibility and Inclusivity

Special attention was given to making the app accessible to all users, including those with disabilities. Features like screen reader compatibility, color blindness modes, and scalable text were included.

Survey and interwiews

test sheet

We conducted interviews, surveys to develop our mid-fidelity prototype further and understand pain points for the user.

surveys

Comparison

The changes made to the interface

Before

mid fidelity overview for a phone

After

guides website
guide site for phone website
landingpage for phone website

Conclusion

It has been incredibly enlightening to work on this project.
Being my first completed project, even though it was fictional, my skills in time management and the use of Figma have developed.

What I can take away additionally from the project is the ability to distribute the workload more effectively among the team members.

If I were to redo the project, I would establish the foundation early and recognize the importance of keeping everything structured, from the initial concept to the final component.